Another world game
Through two games against the Dodgers, Judge is 1-for-9 with six strikeouts. For the postseason as a whole, he’s 6-for-40 with 19 strikeouts. It’s a far cry from a regular season in which Judge’s 58 homers, 144 RBIs and 1.1 https://realmichigandronephotography.com/ 59 OPS made for one of the best performances by a right-handed hitter in history.
Yankees: The Yankees had to backfill Game 2 after Carlos Rodón registered only 10 outs. Jake Cousins (21 pitches), Tim Hill (14 pitches), Clay Holmes (23 pitches), and Mark Leiter Jr. (9 pitches) were all used, but an off-day between games helps. Cousins and Holmes also pitched in Game 1.
The 2024 World Series continued on Saturday with the New York Yankees trying to even the series with the Los Angeles Dodgers following a gut-wrenching, 10th-inning loss in Game 1 at Dodger Stadium on Friday, but ultimately coming up short, 4-2, and going down 2-0 in the series.
“We’re going to get some tests at some point tonight, tomorrow, and then we’ll know more in the next couple days,” Dodgers manager Dave Roberts said. “But the strength was great. The range of motion, good. So we’re encouraged.”
• The Game 3 performance gave Freeman five World Series homers in nine games. That’s tied with Chase Utley for the second-most in a player’s first nine career World Series games, behind only Springer, with six.
Game 2 world series 2024
The two starters, Flaherty and Cole, kept the game scoreless through the first four innings. After Enrique Hernández hit a triple in the bottom of the fifth inning, he scored the game’s first run via a sacrifice fly by Will Smith. In the top of the sixth, Giancarlo Stanton hit a two-run home run after a Juan Soto walk, giving the Yankees a 2–1 lead and knocking Flaherty out of the game. Cole was removed from the game after giving up a leadoff single to Teoscar Hernández in the seventh. In the bottom of the eighth, Shohei Ohtani hit a ball off the top of the outfield wall and reached second base, but Juan Soto’s throw got away from second baseman Gleyber Torres, and Ohtani advanced to third base. The next batter, Mookie Betts, hit a sacrifice fly to score Ohtani and tie the game.
Little League® International is proud to have more than 300 games broadcast on ESPN Platforms this summer for family and friends to enjoy around the world! For the most up-to-date information on what games you have access to and are available in your area, based on your individual access to these various platforms, visit ESPN.com/Watch.
The two starters, Flaherty and Cole, kept the game scoreless through the first four innings. After Enrique Hernández hit a triple in the bottom of the fifth inning, he scored the game’s first run via a sacrifice fly by Will Smith. In the top of the sixth, Giancarlo Stanton hit a two-run home run after a Juan Soto walk, giving the Yankees a 2–1 lead and knocking Flaherty out of the game. Cole was removed from the game after giving up a leadoff single to Teoscar Hernández in the seventh. In the bottom of the eighth, Shohei Ohtani hit a ball off the top of the outfield wall and reached second base, but Juan Soto’s throw got away from second baseman Gleyber Torres, and Ohtani advanced to third base. The next batter, Mookie Betts, hit a sacrifice fly to score Ohtani and tie the game.
Little League® International is proud to have more than 300 games broadcast on ESPN Platforms this summer for family and friends to enjoy around the world! For the most up-to-date information on what games you have access to and are available in your area, based on your individual access to these various platforms, visit ESPN.com/Watch.
For the 25th consecutive year, the World Series was televised in the United States by Fox. Play-by-play announcer Joe Davis (who was the Dodgers’ lead television announcer on Spectrum SportsNet LA during the regular season) called the games, along with Baseball Hall of Famer John Smoltz as color analyst and Ken Rosenthal and Tom Verducci as field reporters. Kevin Burkhardt hosted the pregame and postgame shows, joined by analysts Derek Jeter, Alex Rodriguez, and David Ortiz. Fox Deportes aired the Spanish-language telecasts, with play-by-play announcer Adrian Garcia Marquez, analyst Edgar Gonzalez, and reporters Carlos Alvarez and Jaime Motta.
The flagship radio stations for both teams also produced local broadcasts of each game. In Los Angeles, KLAC and KTNQ broadcast in English and Spanish respectively, while in New York, WFAN (in English) and WADO (in Spanish) aired the games. The series marked the last broadcasts for longtime Yankees radio play-by-play announcer John Sterling of WFAN, as he had announced his retirement in April 2024.
Another world game
After 17 months of development, Chahi was only about one-third finished with the game, and realized that this rate would have been impractical. He began to take steps to simplify the development, including reusing background graphics and creating building blocks that allowed him to focus more on the game’s puzzles. At the same time, he began to seek a publisher for the game. He first spoke to his former employer, Delphine Software, but also sought other distributors. One, Virgin, was favourable to Chahi’s game but had suggested that he change it to a point-and-click style adventure game. Chahi had considered changing the game in line with this request but realized “the effort to do this would have been too huge, and some friends who played the game loved it.” Ultimately, he accepted Delphine’s offer in June 1991, and set a tentative release date in November. To meet this deadline, Chahi used storyboards to sketch out the rest of the game’s plot, balancing the overall pacing of the game. One ending captured on these storyboards, but abandoned, was Lester becoming the leader of the alien world. Chahi also argued for his own cover art for the game even with the time crunch for release; he had been disappointed in cover art that was foisted on his games by previous publishers and insisted he be allowed to create it for this game. The game was finished in 1991, which inspired the game’s tagline: “It took six days to create the Earth. Another World took two years”; Chahi noted his own exhaustion at completing this project is mirrored in the near-death of Lester at the end of the game.
The game’s French designer Éric Chahi had previously worked as a game programmer and then as a graphic designer for video games since 1983. It was the success of his earlier work with Paul Cuisset as a graphic designer for the adventure game Future Wars for Delphine Software and its royalties that gave him the chance to develop Another World “without any constraint of any sort or any editorial pressure.” After Future Wars was released in 1989, Chahi had the choice either to work on Cuisset’s next game, Operation Stealth, or create his own game. As “there had been many books and tools released to develop easily on the Amiga at that time,” Chahi felt confident that he could go back to programming.
Later in the game’s development, Chahi added laser pistols, including the one that Lester carries for several effects. The idea was influenced by the Star Wars blasters, but added depth to the gameplay by giving the player more options. He also found that repeated laser fire by the enemies helped to enunciate the rhythm of the game. Chahi would later add in the plasma ball that increased the available strategy to players. Several points in the game use elevators or teleporters to move Lester between levels; Chahi had used these instead of stairways, as it was difficult to produce proper animation for these.
After 17 months of development, Chahi was only about one-third finished with the game, and realized that this rate would have been impractical. He began to take steps to simplify the development, including reusing background graphics and creating building blocks that allowed him to focus more on the game’s puzzles. At the same time, he began to seek a publisher for the game. He first spoke to his former employer, Delphine Software, but also sought other distributors. One, Virgin, was favourable to Chahi’s game but had suggested that he change it to a point-and-click style adventure game. Chahi had considered changing the game in line with this request but realized “the effort to do this would have been too huge, and some friends who played the game loved it.” Ultimately, he accepted Delphine’s offer in June 1991, and set a tentative release date in November. To meet this deadline, Chahi used storyboards to sketch out the rest of the game’s plot, balancing the overall pacing of the game. One ending captured on these storyboards, but abandoned, was Lester becoming the leader of the alien world. Chahi also argued for his own cover art for the game even with the time crunch for release; he had been disappointed in cover art that was foisted on his games by previous publishers and insisted he be allowed to create it for this game. The game was finished in 1991, which inspired the game’s tagline: “It took six days to create the Earth. Another World took two years”; Chahi noted his own exhaustion at completing this project is mirrored in the near-death of Lester at the end of the game.
The game’s French designer Éric Chahi had previously worked as a game programmer and then as a graphic designer for video games since 1983. It was the success of his earlier work with Paul Cuisset as a graphic designer for the adventure game Future Wars for Delphine Software and its royalties that gave him the chance to develop Another World “without any constraint of any sort or any editorial pressure.” After Future Wars was released in 1989, Chahi had the choice either to work on Cuisset’s next game, Operation Stealth, or create his own game. As “there had been many books and tools released to develop easily on the Amiga at that time,” Chahi felt confident that he could go back to programming.
Later in the game’s development, Chahi added laser pistols, including the one that Lester carries for several effects. The idea was influenced by the Star Wars blasters, but added depth to the gameplay by giving the player more options. He also found that repeated laser fire by the enemies helped to enunciate the rhythm of the game. Chahi would later add in the plasma ball that increased the available strategy to players. Several points in the game use elevators or teleporters to move Lester between levels; Chahi had used these instead of stairways, as it was difficult to produce proper animation for these.